RSVP Design Blog | Designers, Authors & Facilitators of Activity Based Learning Tools, Resources & Programmes

TAG | Learning Games

A warm welcome to 2012 to all our customers, (and potential customers!). As this is the season for resolutions, I can share with you that ours is to widen our circle of contacts by asking our customers to recommend their colleagues and associates to register on our website. In return we will reward our new contacts with some free resources and regular information which we hope they will find useful, and our existing clients with several incentives on purchasing our products. If you are visiting this site or blog for the first time, we hope you’ll consider registering by clicking HERE. We are fortunate to have a large number of customers who have been very positive about our products and our support for their work; and we are grateful that they are responding so well to help us achieve our 2012 goals.

We also plan a number of new product launches in 2012 both in the ‘physical world’ with RSVP Design and in the ‘App world’ via our sister organisation Mobile Learning Design. If there is a tool, activity or mobile device application you’d like to see developed for a training need, then please email your suggestions to graham@rsvpdesign.co.uk and we’ll consider it as part of our product development planning process.

, , , , , , , , , , , Hide

RSVP Design was delighted to establish a new distribution relationship in 2011 with Experience Corner, based in Warsaw, Poland. Experience Corner is the first on-line store in Poland offering interactive training tools from globally known brands, and following an invitation from colleagues at Experience Corner, last month I made my first visits to and Krakow and Warsaw to introduce some of our products to their customers. It is always exciting to travel to a new city and although I had just returned from a visit to the USA, I was looking forward to seeing Krakow and watching the reactions of the Polish audience to our products. Alicja and Joanna from Experience Corner met me on the first evening I arrived, but by then I had already had the chance to wander around the main square in Krakow and begin to sample what was clearly a popular and vibrant city!

Experience Corner have translated all the facilitator manuals as well as the delegate briefs for several of our learning tools, so I although I would have an interpreter with me during the events, her main role would simply be to help me understand what was being said in Polish as the groups worked with their own language version materials. The Krakow event was held on a large converted Dutch barge on the river, and I was pleased to see that Experience Corner, like RSVP Design, believes that the learning environment is important in making events memorable for participants! It was a wonderful old vessel, and I could have happily sailed along the river on what was a beautiful sunny day! The delegates were a mixture of internal training specialists and other training consultants, and were extremely enthusiastic in their participation. I used our Images of Organisations™ metaphor cards to open the session and to get pairs and triads discussing what their training challenges were, and I was delighted to see that Polish people have no problems in working with metaphor in this way. We then had a group play Colourblind® with a number of observers and again, not only were they enthusiastic, but very disciplined in their problem solving approaches, which helped them reach a successful conclusion fairly quickly. To show how RSVP Design would sequence activities we then introduced Simbols™ (using the Team Version) to show how we might build on similar behaviours using a different activity, and finished with Challenging Assumptions™ – again it was comforting to see Polish people make exactly the same assumptions in this exercise as other Nationalities we have tried it with around the world!

The following day (well, very early in the morning!) we took the train to Warsaw where I presented to a larger group (some 45 people) in probably my most unusual training venue ever – the deep end of an old swimming pool (thankfully undergoing a conversion to an arts venue!). I was interested to see if our dinner discussion the night before about Polish stereotypical group behaviour suggested by my hosts as being  ‘a lot of heated discussion, but when agreement is reached there will be a uniform acceptance of the new direction – perhaps to the detriment of thinking about alternative strategies’. During this larger session I decided to use Webmaster® to see if these behavioural stereotypes would play out. Whether by coincidence or as a reflection of these stereotypes I did indeed witness a lot of heated discussion after the initial problem-solving portion of Webmaster® (creating the first construction). I observed lots of discussion with many overlapping conversations, and several people taking a lead as to how they though they could best achieve the team performance increase required (i.e. complete the whole construction in under 2 minutes, from an original build time of 25 minutes). None of the available exercise time was used for further practice or rehearsal purposes – it was all used for ‘discussion’. Eventually as the time limit began to expire (somehow!) the group agreed on a strategy and every one of the 30 strong group delivered on that strategy and managed to achieve the objective! There was a lot of discussion following this activity (most of which I was unable to understand!), and I get the sense that Webmaster® could become a popular activity in Poland!

Although this was a very short trip I saw enough to know that I want to go back and experience more Polish cooking, Polish beer, Polish socialising and Polish customers, and I look forward to a successful partnership between Experience Corner and RSVP Design.

Graham Cook

, , , , , , , , , , , , , Hide

It is always rewarding to see great professionals working and to learn from them.

At this year’s IAF Conference in Istanbul, I was fortunate enough to take part in a great facilitated session that drew on techniques and methods that are consistent with those we use at RSVP Design.

The first session was called ‘Consensual Circle’ and involved using images to help a group to move towards consensus – a point at which everyone in the group contributed to a decision that every member agree with – or at least was prepared to live with!

The process involved everyone working in one group. At the beginning of the session, each person was asked to draw a picture representing their individual interpretation of ‘Facilitation’. Each picture was then presented and explained.

When everyone had presented their images, each person was ask to choose the one that they liked best. They could, if they wished, choose their own but most people did not.

A simple tally was then taken and the image that received the most votes was selected.

This image was then re-presented to the group and every member was asked to score the image on a scale of 1-5, depending upon how satisfied they were with it as a representation of the theme. A simple show of fingers was used, in which the numbers meant:

5 – I am extremely satisfied: this image represents everything I want it to represent

4 – Generally very satisfied – there may be some minor changes I would make

3 – I can live with this, although it is not what I would have chosen myself

2 – Dissatisfied – I have many concerns  about this

1 – Extremely dissatisfied – I would fight hard to resist this image being chosen

When the ‘scores’ had been given, the facilitator went to the person who had given the lowest score and asked that individual to explain his/her concerns. This was done with everyone listening and with no response.

The facilitator then asked, “So you have given this image a score of 2. What would have to change in the image to move you to a 3?”

This was explored and the participant described changes that would make the image more acceptable. These changes were then offered to the group with the question,

“Would anyone have a problem if we made these changes to the image?”

If the answer was, “yes, “ the attention moved to the person with the concern and the same question was asked again, “So, is there any way you could suggest a change that you could agree to and that would also be satisfying to everyone else?”

The change was made to the image and the scoring process was repeated.

The aim of this process is to reach a solution which everyone scores at 3 or above. In our group this happened within an hour: the facilitator explained that in his experience of working in organisations the consensus was usually achieved even faster than that.

Of course, working with a graphic facilitator or live artist would be the ideal solution but as I worked on the process I recognized the simplicity and power of the process and also how it might be a perfect application of  RSVP Design’s Images of Organisation or Dialoogle cards.

Using these images as the start point removes any concerns individuals may have about their ability to draw and offers a range of possibilities to stimulate thought. It is also a perfect chance to begin to explain the thinking….eg.

“This picture isn’t exactly right, but with these changes it would be perfect….”

For more information, ask Ann!

http://rsvpdesign.co.uk/shop/images-of-organisations%C2%99-p-70.html

http://rsvpdesign.co.uk/shop/dialoogle-2008-pocket-set-p-55.html

, , , , , , , , Hide

Very often, when I describe and demonstrate RSVP Design’s range of experiential learning activities to L+D professionals, consultants and HR advisors, they respond in a predictable fashion. Something along the lines of…

“Yes, I do use games and learning activities like these with some groups but I couldn’t possibly offer these to some of my clients – they are much too senior.”

There seems to be a belief that the more senior a leader or manager in an organisation, the less likely they are to respond positively to learning through the ‘metaphor’ that a well-designed learning activity or simulation offers. It is perceived that these activities add value, for example, to a team-building event or to a management skills workshop for young employees but that they are, in some way, inappropriate for more senior leaders. There is a fear and anxiety about offering a form of learning that is seen as too trivial for senior executive education.

“I couldn’t offer that at Board level – they simply wouldn’t engage with it…..”

Our experience is exactly the opposite. The more senior and successful leaders are in a business environment, the more likely they are to engage with the learning activities we offer and to play, experiment and challenge their own learning and performance. They ‘get it’. They have the ability to see beyond the presenting activity and understand the processes it mirrors. They are also confident enough in themselves that they have nothing to prove – they are ‘comfortable in their own skins’ and able to demonstrate a willingness to step outside of their comfort zone -even if it means short-term failure – in order to develop their own, and their organisations’, performance.

Ben Bryant, a skilled and experienced psychologist, is  Professor of Leadership and Organization at IMD. He commissioned RSVP Design recently to work with him on perhaps the most senior programme we have ever delivered. The participants built geometric shapes out of plastic construction components, raced wheeled vehicles along the floor and connected complex webs of coloured ropes in order to solve a puzzle. They were completely engaged and immediately able to make the connections between what they were doing and the leadership capability they were at IMD to develop.

Ben explained this to us from a psychologist’s perspective. He confirmed that it is all about ego. These leaders are so senior they’ve left their egos behind. They don’t have to prove themselves – their track records stand for themselves. They can make the connections, see the big picture, be confident in their own abilities – confident enough to allow themselves to play, get things wrong, make a fool of themselves, knowing that that is crucial in learning and innovating. They can see the parallels in the ’simulated world’ and the ‘concrete world’.’

In contrast, we experience much more resistance from more junior team leaders and managers – the very people for whom these activities are often chosen. Many of them are likely to be working from a position of uncertainty and anxiety and they need to keep proving themselves to their teams and colleagues. They are reluctant to step into the unknown – concerned about losing the respect and confidence of those they manage. Asking them to leave ‘ego’ behind is a much bigger challenge. So, offering an experiential exercise becomes high risk for the facilitator and participating is high risk for the manager. It may be rejected as ‘demeaning’, when in fact it is just too scary!

Knowing this can help the learning designer to choose and frame appropriate activities and consider the appropriate level of ‘confrontation’ that the activity, and the facilitation, offers. The more successful and senior your team, the more likely they are to respond positively to the challenging experiential learning opportunities you offer. For all sorts of reasons, primarily to do with organisational politics, senior leaders are starved of in-depth, unfiltered, authentic feedback. Well researched, well-designed and well-facilitated experiential learning provides a rare opportunity for senior leaders to tap into the support and challenge that they are hungry to receive.

For more information about RSVP Design’s work with Senior Leadership teams, please contact us via the website

http://rsvpdesign.co.uk

, , , , , , , Hide

It is 25 years this month since I began to work in the ‘development training’ business and recognised the power of using experiential learning activities. Since then, much has changed in our knowledge and understanding about why and how we use experiential learning and in the organisational landscape in which we offer our services. Here are a few of the things that have changed since I began my chequered career through learning and development!

1. My first programme in 1986 was a twenty-one day residential programme for young, high potential graduates on a management development programme for a major retailer. In three weeks of personal development we could change lives! I can’t see many employers releasing their staff for a continuous period of twenty-one days in 2011. We have become skilled in achieving powerful results from short, relevant activities and targeted interventions that really focus the learning on specific outcomes established in advance. Examples are our ‘bite-size’ workshops that can be delivered in 2 hour modules: have a look at this example around the theme of ‘Breakthrough Thinking’

http://rsvpdesign.co.uk/shop/breakthrough-thinking-workshop-p-31.html

2. Almost all structured experiential learning was done in the outdoors. We offered a full range of adventure and outdoor activities and it was an essential requirement of every programme that participants found multiple ways of getting wet! Since then, we’ve been able to use the power of experiential learning by creating smaller scale but carefully designed activities that can be offered in classrooms, seminar rooms and offices as well as an outdoor environment. The RSVP design website gives you a broad choice of activities we’ve developed over this time!

http://rsvpdesign.co.uk

3. We had to type, Tippex and photocopy all of our paperwork: we thought twice about making a change to a programme! Who would have imagined the potential of modern technology to offer learning through electronic and mobile media and to bring together learnign groups from around the world? Contact us to check out RSVP Design’s work in the field of mobile learning and our connections with Dynamically Loaded – breaking new ground in learning using mobile technologies.

4. We were learner focused: everything we did was designed to meet the needs of our learners. Over 25 years I’ve experienced a move away from the needs of the learner to delivering ’sheep-dip’ training to meet organisational targets. However, more recently, as organisations have been forced to recognise the need for flexibility, adaptability and resilience in the face of change we are starting to focus on the learner again. We’ve recently had the honour of being selected to bring a new model of ‘Learning Power’ to the business world: it is an exciting initiative for 2011 and one we are convinced will make a genuine contribution to organisational learning.

See our new work on ELLI: the Effective Lifelong Learning Inventory

http://rsvpdesign.co.uk/trainer-training/

I could list many more changes – I’d be really interested in hearing how you feel our profession has changed and developed, what we do better now than 25 years ago – and what we may have lost in the process of change!

, , , , , , , Hide

This was the question I was asked this morning by an interviewer who telephoned me and wanted to include my response in an article for a training journal.It was 1130 and she wanted to go to press by lunchtime, so I was asked to think on my feet!

She modified her question and said, “What are the five most important things Learning and Development specialists can do to ensure that the training they offer is really learner-centred?”

In the 10 minutes I was allowed, I came up with the following five. I wonder what yours would have been?

1. Understand how learners really learn. The work the University of Bristol has been doing on ELLI seems to have defined the key dimensions of learning: everything effective learners do. Tim Small of ViTaL Partnerships said of the lead researcher Ruth Deakin-Crick, “If there was anything else that effective learners do, Ruth would have found it. We believe this really is the ‘DNA’ of Learning”.

2. Make learning problem-based and purposeful. Adult learning needs to be relevant and useful to the learner, helping them to solve problems, generate innovations and make their lives more rewarding. Tap into the desire to solve relevant problems and use these as the basis for your learning design.

3. Identify and use past and current experience. Link new learning to what is already in place. Identify if and when it conflicts with what is already ‘known’: explore how to integrate new pieces into old patterns.

4. Use simulation. Simulations allow us to explore and rehearse in a safe environment, encouraging experiment and risk-taking. What we learn in the ’synthetic’ world we can transfer to the ‘concrete’ world. In relation to this, there are some interesting figures related to computer based simulation in the report below. Dr. Geoff Cox’s doctoral thesis suggests this is also true of behavioural and ‘physical’ simulation, although the figures given here only apply to computer simulations.

Overall, declarative knowledge was 11% higher for trainees taught with simulation games than a comparison group; procedural knowledge was 14% higher; retention was 9% higher; and self-efficacy was 20% higher.

For anyone wanting to review the whole paper you can find it here: A Meta-Analytic Examination of the Effectiveness of Computer-Based Simulation Games

5. Attach emotion to learning. Emotion drives behaviour. If we attempt to learn in an emotionally ’sterile’ environment we are unlikely to become engaged and motivated enough to press for real behavioural change. This is why experiential learning – with its associated frustrations, anxieties, challenges, satisfactions and passion – remains such a powerful technology.

I’d be interested in your additions to my top five!

, , , , , , , , , Hide

We have been struggling for several years to adequately describe what we do in terms of our ‘30 second elevator pitch’. It’s that horrible bit when an acquaintance or even a close friend/relative says ‘Graham, what do RSVP Design actually do?’ We use terms like experiential learning or activity-based learning – but these typically only work for people who are immersed in learning & development and understand this jargon. I was glad therefore to read a couple of articles recently which describes some of what we do in more plain English terms. The first was the wonderful Thiagi (see http://www.thiagi.com/index.html ). Thiagi was talking about ‘Jolts’ – short pieces of activity/games/training that can be used to ‘wake-up’ delegates and remind them that things were not what they thought, or to ensure that they are ready to accept a change in pace, direction, content or some other move in terms of the training programme. What I love about Thiagi’s philosophy is that he still maintains that you spend every second you have with your learners focused on delivering the required learning outcomes (even although he sometimes uses some very simplistic ideas that I think might not work with a typically cynical UK senior management group). This is in contrast to many US-based trainers who still use rubber chickens and a host of other childish ice-breakers that they genuinely believe will somehow make people more responsive to their forthcoming, and finally relevant, learning content!

I think a ‘jolt’ is a good example of what we provide through some of our learning tools and helps people understand what we mean by creating ‘learning tools that are effective and engaging’. I’d consider tools such as Challenging Assumptions, Images of Customer Experience and Seeing the Point as successful ‘Jolts’ . Although Thiagi maintains Jolts should be short in time duration, I’ve also seen many wonderful insights created through a  Jolt delivered by a longer experiential activity like Colourblind that can take 30 minutes to complete. I do think people often need a good amount of time to really reflect on the ‘Jolt’.

The second article discussed the ‘triune brain theory’ (also important in Whole Brain Learning Theory) and the fact that although humans have many specialist parts of our brain, a lot of training seems only to be aimed at particular parts. The triune brain theory model considers our brain as evolving from three distinct parts – the reptilian brain, which manages typical ‘fight or flight’ responses; the mammalian brain or limbic system which manages emotions and memory; and the neo-cortex or ‘upper’ brain which deals with logic, analysis, synthesis etc. A lot of training aimed at the so-called higher-order thinking processes can forget to include key areas such as emotion and memory – much of which makes learning ’stick’  and therefore be more likely to be applied, and is key in behavioural change. This article can be found in the October 2010 edition of Training Journal: ‘The Three Brain of Training’. There are a lot of tips and techniques for trainers that we would certainly agree with – and would also suggest that well designed experiential activities can provide the necessary engagement with all three brains:

1. They can provide that ’safe’ environment necessary for rehearsing new skills and behaviours, satisfying the reptilian brain

2.They can provide the emotional engagement for the mammalian brain through providing engaging and elegant game play that can provide a memorable ‘anchor’ for later recall and application

3. They can provide the necessary challenge required in adult learning that is also clearly linked to workplace issues,  to satisfy the upper level thinking processes for the neo-cortex that allows for generative learning where participants can integrate their new learning with old models.

I’m happy tell people that ‘we design games that engage each one of your three brains!’

, , , , , , , , , , , , , , , Hide

I’ve had a number of conversation recently around the subject of change. These have ranged from clients looking to drive change through fairly typical ‘large group meetings’, to struggling how to get people to change behaviours at all, and then how to consistently deliver change management across geographically dispersed groups.

In my opinion all three relate to the same thing: getting people to ‘learn’ and then practise the required new behaviours. As all the ‘learners’  in this case are adult learners then the first issue is to ensure that they understand why they need to ‘change’. Simply telling people is not enough and engaging them in an experiential activity that can sensitise them to the need for change can be a useful way to do this, so

1. Get the large group meeting to do an activity that is aimed at demonstrating ‘How our Customer needs have changed’, or ‘Why identifying and challenging underlying assumptions can be difficult’ is probably better than listening to the CEO tell us something whilst watching 40 Powerpoint slides for 2 hours in a large Hotel Conference room …

2. Consider the learners – their learning styles, learning power, environment, culture and the change management challenge. Give them some ‘rehearsal space’ where they can practise the required behavioural change. Use professional actors to obtain ‘real’ feedback; use experiential activities where the unfamiliar but safe environment won’t prevent people from taking risks they might otherwise not; provide coaching, support and feedback as learners enagage in the repetitive actions that will make them confident and make the new behaviours ‘comfortable’. Behavioural change needs not just the understanding of what the change is but to actually learn and then apply that change in practice – the real workplace is the most difficult place to begin to apply that behavioural change.

3. Don’t rely on the varying quality of ‘message transmitters’ across the world, or individual interpretations of written/emailed statements/briefing documents- use the same experiential activities in each location that will provide a shared global context for the change, yet allow debriefs, reflection times, and generative learning to take account of local issues. Colleagues from around the world can then share their experience of the same experiential environment and use that as a means to explore local implications of global change.

Of course in each of these contexts RSVP Design can provide the tools and learning design skills to help create these change management programems with clients, and hopefully soon I can talk about whether some of these specific conversations have led to successful change management projects!

, , , , , , , , , Hide

Everyone here at RSVP Design and our clients, partners and suppliers would like to congratulate our colleague Geoff Cox on his recent Doctoral award and his new title of Dr. Cox! Outlined below is some further information on Geoff’s Thesis, and you can contact him for more information on geoff@rsvpdesign.co.uk

Back in 2003,  RSVP Design was created with a real sense of mission around utilising, and developing best practice in the design of learning environments. It was recognised at a very early stage that if this mission was to be achieved there was an urgent need to define exactly what “best practice” looked like. It was at that time that Geoff began his research, aimed at making available to designers, practitioners and buyers of learning events a set of guidelines that would help them to discern the best from the rest!

The early stages of the research were plagued with problems. Different terminology on different sides of the Atlantic, a shocking lack of published material relating to the design dimension of learning, and in particular the extent to which RSVP Design needed to demonstrate the unique value of experiential learning: each an impediment to progress. By 2004 a comprehensive examination of published material brought the conclusions:
a) There were no existing guidelines for the design of experiential learning environments
and
b) We were going to have to write our own
and
c) Any thoughts of this being a quick exercise were now out of the window!

That began six years of action research that started with some initial, tentative guidelines that Geoff put forward and asked our facilitation team to report back on. The guidelines were revised, based on their feedback, and he moved to the next piece of design using the new guidelines. This cycle was repeated on multiple occasions, with groups from business school executives to factory supervisors, each time adding to our knowledge of how the emerging guidelines needed to be revised and applied. The research journey was punctuated by some interesting insights, for instance when it was determined that the guidelines were equally applicable to learning environments that were designed to address the needs of young people, and when the guidelines were used successfully for the first time with electronic simulations as the experiential activity.

So finally, (in 2010!) Geoff has defended his Thesis and is now Dr. Cox. We will shortly be publishing an Executive Monograph of his research on the RSVP Design website and we believe that this will be a key contribution to what we believe to be current best practice in the field of learning design.

·It is an open and transparent statement of how RSVP Design creates experiential learning environments.
·It offers clients who are commissioning experiential learning events a language to define their requirements.
·It offers clients who are buying experiential learning events a way of discerning / interrogating the quality of the designs that they are being offered.

, , , , , , , , Hide

I read the recent Chartered Management Institute Review which stated some interesting and disturbing statistics for UK managers:

CMI recently questioned UK managers to find out which aspects of management they thought they were best at. Of the 2,158 managers polled, almost half (44 per cent) said they excelled at managing people. Twenty-one per cent were target-busters, 19 per cent believed they were strongest at managing themselves and just 14 per cent felt they were born to lead.

CMI has since put those perceptions to the test by inviting UK workers to use a specially-developed self-diagnostic tool to work out where their strengths and weaknesses lie. The results strongly contradict managers’ perceptions, revealing that, in practice, UK managers are best at getting results (41 per cent) and strong leadership (37 per cent). Just 14 per cent of the 6,056 people who used the tool excelled at people management and a paltry eight per cent proved to be best at managing themselves.

See http://www.hrreview.co.uk/articles/hrreview-articles/hr-strategy-practice/half-of-managers-misjudge-their-workplace-performance/10058

I wondered when I read that where do:

1. Most managers go to find out more about their own learning strengths/preferences and personality/thinking preferences? As little of this is taught to most undergraduates where else can ‘ managers’ get this insight, except through their organisation’s L&D team-building or other activities? Should this be mandatory on all undergraduate courses?

and

2. Managers (new or experienced) go to ‘practise’ their management skills? So much of what we see in corporate/organisational L&D is about presenting theories, models, competency frameworks, performance monitoring etc and less about offering these delegates the chance to practise new skills or behaviours. Group learning through experiential activities is a great way to offer people a non-contentious and safe ‘practice field’ for a wide rnage of management and ’soft skills’ rehearsal – but how do we get employers to provide more of it?

, , , , , , , , , , , , Hide

« Previous Entries

Next Page »

Find it!

Theme Design by devolux.org