This is an online version of the original physical in-person activity to build problem solving & creative thinking skills. It's ideal to use as an introductory or ice-breaker activity to develop innovation skills, or to help teams solve difficult problems.
This digital version is also done in 2 x stages - first participants in a small sub-team try to create as much as possible from their components, then all four sub- teams come together to try and create more, without adding extra components!
The solution to the puzzle is a visual representation of ‘doing more with less’ and specifically looks at the difference between a sequential, step by step problem solving approach and a 'breakthrough' or 'blue-sky' thinking approach.
This online activity can be facilitated using simple group meeting technology such as Google Meet or Zoom, and allowing participants to access a simple html link. Ideally the use of virtual break-out rooms allows four sub-groups to work simultaneously but separately, before coming together.
The annual licence allows for unlimited use for groups of up to 20 people.
Seeing The Point is an excellent short duration or icebreaker activity focused on developing creative and innovative thinking skills that can be applied to problem solving. It is ideal as an introduction to training in creative and innovative thinking, and an interesting and engaging way of introducing the concepts of ‘alignment’ and synergy'.
The initial problem posed is challenging to solve in its own right but then the further challenges presented to participants require different thinking skills and collaborative behaviours to develop a successful solution.
It brings to life a common problem facing many teams: ‘I’m repeatedly being asked to do more with less, and it can’t be done!' This activity encourages learners to look at things in a different way: seeing beyond the obvious problem and the solutions they expect to work.
Initially the participants in up to 4 x subteams are allocated 7 x components which they must combine to make 4 x shapes. They can each manipulate the components on-screen - moving and rotating them. The next challenge - to make 5 x shapes requires a different type of thinking! In stage two each team can see all components from each of the other teams (but only move their own). Can they make more shapes as a large group, compared to when they were in their sub-teams (silos)? It is possible.
The activity can also be used to highlight the value and positive aspects of diversity - should all colours be mixed together they can create more than when the colours are separated!
The physical version of Seeing the Point is an activity originally created by Dr. Jim Cain, and we are grateful for his inspiration and support in using that idea in this online version!
The annual licence allows for unlimited use for groups of up to 20 people. If you want to run this actvity with larger group sizes then please contact [email protected] for further information.
A single annual user licence for delivery via the online platform at experientiallearningtools.com with access to all product-based video and written Articles relating to setting up, administering and reviewing the online activity.
Unlimited use of the two-stage activity within the 12 month licence term from the date of purchase, and use of all materials included for any individual single learner group of up to 20 learners (included with each user licence).
Free access and use of all the facilitator support Articles within the platform during the licence term.
Multiple learner groups using the activity at the same time will require multiple user licences. If you want to run this activity with larger group sizes then please contact [email protected] for further information.