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Use of Minefield Product
Collaboration

Use of Minefield Product

MINEFIELD – An experiential capstone learning activity to provide opportunities to use the competences required of good managers Outlined below is a description of how to use an experiential learning activity to provide the kind of complex challenge that will provide a group with the opportunity to rehearse, practise or try to manage their contribution to a task. The task is consistent with earlier theoretical input and asks them to apply management competences in a realistic environment. They are under pressure from the task itself but also from working with others in an unfamiliar context.  This case study is provided by Derek Fox from DF Leap in Ireland and describes his work with two different clients. Mostly I use Minefield at the end of a 2-day session to reinforce the learning from the sessions. It always works really well, participants really get the learning out of it and the debrief usually lasts 60-90 minutes. I run a 6 day ‘Stepping into Management’ course broken down into three 2-day sessions (over 3 months). Module 1 is ‘Personal Effectiveness – Managing Self’ it covers: Understanding your role and context Planning Problem Solving Decision Making Time Management Prioritisation Managing Personal Change Personal Brand In the afternoon of day 2 we run Minefield as it ‘tests’ most of the competences above. For example, during the course we help them understand they need to know ‘What Matters Most’ to the organisation (Top Priorities). Then what is the business criteria and weighting for Decision Making and Prioritising. They cover Planning and Problem Solving. In Time Management we help them understand they can NOT manage time (it is fixed) but they can manage where they SPEND their time, so actually it is about budgeting your time (making sure you are focusing on the most important things). So Minefield works well here as: At the start I set up a company called ‘Minefield Inc’ I am the CEO and I tell them my Top Priority is MONEY! Make me profits! (this should link back to the ‘What Matters Most’ part of the course and focus them on solutions that maximise profits) I assign an overall Co-ordinator and 4 team leaders (one for each sub team A.B,C,D). The role of the Co-ordinator is to look at the big picture and co-ordinate communications across the 4 teams. The role of the team leader is to manage their team’s activities, plan, and deliver results Ideally if they do it right they should work out the following: The goal is to FIND the mines (this is around Planning and What Matters Most) They need to do this in the most profitable way (What Matters Most) So if the goal is find the mines, than applying STEP 1 of Problem Solving (What is the problem) they should identify they need to lift the buttons to find the mines Now there are several strategies for this, if they are applying all the learning they should work together as one large team (this does not always happen due to the competitive nature) They should then PLAN out options, for example Option 1 – One team just lifts ALL the buttons Option 2 - Each team lifts buttons in their area of the mine and shares info with other teams Option 3 - Play strategically as Minesweeper and only lift the buttons they plan/pick to try to maximise profits Now selecting the strategy falls under Decision Making and Prioritising, so they have options, they need to pick one based on the criteria (Money, Time, Risk). Working across this criteria they SHOULD (but do not always) pick Strategy 1 or 3 (if they even decide to work together) If they are clever they realise: We have MORE money than needed to lift all buttons We have MORE people than needed (in Time Management we talk about resources being Time, People, Money) but we are limited in TIME, so Time is an important factor. If they go with Option 1 this is ZERO risk and VERY quick, but they do not make the MOST money If they go with option 3 this maximises the Money but there is a risk they get it wrong (this related to Risk Appetite , which is important in banking) Teams that do not work together typically run out of time and/or get it wrong (do not correctly identify all the mines) After the exercise I get the team leaders to debrief in their teams (what worked, did not work, do differently next time), then the Co-ordinator hosts a group debrief and they then need to report back to me as CEO. Case 2: Claims Handlers in an Insurance business. Here the course looks at key skills of: Observation Awareness Problem solving Identifying key information Big picture v details Asking Questions Again I run the exercise (but not as a large organisation) to test out their ability to look at the big picture, decide on a strategy and be aware of all the information/details to work out what is the key information. Further Information To learn more about how we can help you to integrate or facilitate powerful, experiential learning activities in your training, please contact sales@rsvpdesign.co.uk or call +44 141 561 0387

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Guilford County Schools, Greensboro, North Carolina, USA
Challenging Assumptions

Guilford County Schools, Greensboro, North Carolina, USA

GCS is the third-largest district in North Carolina, serving more than 72,300 students across 127 schools in urban, suburban and rural areas. The district is divided into four regions, each with its own  regional superintendent, office and support staff to provide personal attention to our schools.  Because it is a larger district, GCS are able to offer opportunities that smaller districts, charter and  private schools just can't. They have 47 magnet and choice schools with 54 programs, from Science, Technology, Engineering and Math (STEM) to performing or visual arts, advanced academics, Spanish  immersion, Montessori, health sciences or aviation. They also offer 192 Career and Technical  Education courses in 50 schools, including programs in culinary arts, business, nursing, computers and  automotive technology, among others.  High schools across GCS offer more than 29 Advanced Placement courses. These college-level  classes prepare students for the higher-level courses they will take after graduating from high school and moving on to colleges and universities. GCS also offers the prestigious International Baccalaureate program at four high schools - and it's open to all students who qualify. Only a small  number of districts in North Carolina are authorized by the International Baccalaureate Organization to offer the Diploma Programme, and GCS has been a part of it since 1996.  Personalizing learning is a key value, and GCS are committed to personalizing learning for each of  their students. The Strategic Plan 2016: Achieving Educational Excellence: Personalizing Learning  focuses on reaching each student at his or her academic or interest level, then providing the tools to  move them ahead.  Coaching School Principals, Teacher Leaders and New Teachers  GCS has a dedicated team of 13 within their Talent Development Centre, providing coaching support  and on-going professional training to educators in schools. RSVP Design were asked to work with this team to help them to prepare professional development programs to be run as summer retreats in  2015, for three groups: 120 Teacher Leaders, 50 School Principals and 40 newly recruited teachers.  GCS had already invested in a wide range of RSVP Design’s experiential learning tools and wanted to  ensure that they made the best use possible of these exciting resources. RSVP Design’s involvement in the Program  Ann Alder, RSVP Design’s specialist in the training of trainers and teachers, was invited to work with  the team over 4 days.  Part 1: Learning Objectives (2 days)  To develop a consistent understanding of the principles that underpin experiential learning, in order to create confidence in choosing and using experiential learning activities within  development programs  To explore a range of methods of selecting, running and de-briefing experiential activities in order to achieve specific learning objectives  To gain in-depth understanding of the available RSVP Design activities and to practice using them in different ways and in different contexts  To understand how to apply learning from the activities in other contexts and environments Learning Objectives (2 days)  To establish clearly defined learning objectives and outcomes for two x 3-day retreats To co-create programme outlines which will integrate experiential activities into strategic  discussions and planning workshops To consider how to facilitate these retreats, in order to achieve benefits for all of the participants The integration of RSVP Design’s resources and skills It was clear, initially, that the focus of this 4 day event was on a transfer of training expertise from RSVP Design to the GCS education team, so that they could apply it in their program design. What was unexpected was the extent to which the event also became an intense team development experience for those involved, addressing issues of trust, teamwork, knowledge-sharing, strategic  planning and leadership.  Ann believes firmly that the best way to discover the power and potential of the learning tools is by  experiencing them first hand. As the team members worked through the activities, then reviewed their own learning, patterns of behavior began to emerge that they recognized from their day-to-day  working relationships and systems. Some of these were positive and productive and some were less  useful. The development planning that the team undertook during the program, and have committed  to continuing after the event, was a major and surprising extra benefit from the training The RSVP Design content Day 1 was an introduction to the underpinning theory behind RSVP Design’s work: the models,  theoretical frameworks and principles of learning design that we use to ensure learner engagement and powerful learning that will be retained and applied. This was done through practical experience, eg. introducing ideas about ‘the learning process’ through the experience and debrief of Challenging Assumptions, a puzzle that requires many assumptions to be explored as ‘old learning’ is put aside and new solutions developed. Colourblind® - a team exercise in  achieving common meaning through the use of verbal communication - allowed the participants  to become more aware of how the activity and debrief can be used to draw out multiple learning  points and how important it is to have clearly defined learning objectives to keep both the trainer  and learners focused on their specific learning needs.  In order to demonstrate the need to apply learning from one context into a similar but more  challenging one, the participants moved on to the Simbols activity. Working as sub-teams, they applied the speaking and listening skills, and use of language to achieve shared meaning, that they had learned in Colourblind®. They added in the requirement to develop an operational plan, under tight time constraints and to ensure that every individual was well briefed. The team’s failure  to meet the time deadline illustrated a development need that they recognised and led to an  exploration of the nature of leadership in different contexts. Learning from this exercise was  applied in Minefield, which has the added advantage of introducing issues of competition and  collaboration.  Day 2 continued to focus on selected RSVP Design tools and as new activities were introduced,  their potential for sensitising learners to important issues and providing them with a safe practice  ground to rehearse and refine specific skills became more obvious. For example, whilst half the  team worked on Sequencer as an exercise in project planning and time management (which  brought to light many of the team’s own ineffective patterns!) the other half of the team acted as  1:1 observers. Following the general review of the activity, the observers met with their partners to  provide a structured session of feedback and peer coaching, based upon their observations of  input, contribution and effectiveness during the activity. This served two purposes, developing  observation and feedback skills as well as demonstrating how a practical task can be used to  generate personalized learning.  As they worked through their chosen exercises, Ann introduced a wide range of different  techniques for debriefing and drawing our individual and group learning. These included visual  resources such as picture cards, kinaesthetic techniques such as group lineouts and description of  emotional responses and activities such as grafitti sheets and post-it exercises to ensure maximum  participation. Examples of structured learning review and future planning tools such as the Voyage Mapping facilitation tool were also explored.  Throughout the 2 days, as the participants explored their resources and ways of applying them,  they were able to begin to visualise how they could be integrated into the different tea RSVP Design’s facilitation support  Days 3 and 4 of the programme were used to work in small groups to plan the three separate teacher retreats. Ann offered a design framework which all three groups adopted and then allowed them to  work independently, responding to questions, coaching and suggesting possible input as required.  The atmosphere buzzed: ideas were developed, improved and gradually three exciting and  challenging programme designs emerged. Each one followed the principles of good learning design  and each one was tailored to the very different needs of the three participant groups.   For the School Principals, a programme developed exploring how they could use the very simple Action Centred Leadership model to balance the leadership demands made upon them in  challenging school environments.   For the Teacher Leaders, who face significant change in their role and relationships, a programme was  devised using the Voyage Mapping metaphor and movie-making to action plan for the year ahead.   And for the new teachers, experiential activities were designed into two important strands:  a) managing themselves and their ongoing learning whilst experiencing the pressures and stresses of a  new job and b) using their creativity to ensure that they offer engaging, challenging and interactive  experiences to the children in their care.  Feedback from the program  “Our team had the opportunity to spend four days with Ann Alder, learning how to maximize our  usage of numerous RSVP tools. Ann was amazing! Not only did we learn how to facilitate the RSVP  tools, the experience changed the way our team will interact, communicate, plan, and design adult  learning experiences forevermore. The learning tools were so well designed and easy to use. They  are far more versatile than we ever imagined and it was Ann’s training that allowed us to realize how  many applications each of them offer. Some of our favorites were Sequencer, Simmetrics, Minefield  and Colorblind. Our only regret is that we did not work with Ann sooner!” Amy Holcombe, Ph.D. Executive Director of Talent Development, Human Resources, GCS Further Information To learn more about how we can help you to integrate or facilitate powerful, experiential learning activities in your training, please contact sales@rsvpdesign.co.uk or call +44 141 561 0387  

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