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Playing with Purpose

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Learning Focus

  • Change Management
  • Decision Making
  • Diversity/Cultural Awareness
  • Effective Communication
  • Innovation
  • Teambuilding

Group Size

1
1

Duration

Up To a Full Day
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Special Price £21.40 Regular Price £23.40
Next day delivery available

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Authors Steve Hutchinson and Helen Lawrence explore how experiential learning activities can be more than ‘just a game’ through effective facilitation skills and building trainers, facilitators, coaches, managers, and educator’s confidence using experiential activities.

Steve Hutchinson and Helen Lawrence are also the creators of the experiential learning activity Counter Intelligence.

Published in June 2011 by Gower Publishing, ISBN 978-1-4094-0805-5Playing with Purpose shows how a facilitator, coach, manager, people developer or trainer can invent or reinvigorate an artificial learning experience and make it so much more than a game.

The authors look at a range of dilemmas, challenges and problems faced by anyone wanting to run memorable adult learning experiences, classes and project meetings and then demonstrate how to get powerful lessons from the simplest of household and office objects and situations.

The exercises and ideas outlined provide a focused examination of a range of training aims and outcomes including leadership, teamwork, communications, equality and diversity, feedback and personal effectiveness; as well as general energisers, closers and problems to be solved.

Steve Hutchinson and Helen Lawrence believe that seeing their sustainable, creative approach to experiential learning explicitly laid out will give you the confidence to develop your own solutions, including:

  • Extracting real learning from an artificial situation
  • Taking an experience or exercise that will be effective in a training session
  • Building confidence of the facilitator, coach, or manager
  • Leadership Development
  • Teamwork
  • Communications
  • Equality and diversity
  • Feedback
  • Personal effectiveness
  • General energisers, closers and problem solving exercises

Playing with Purpose shows how a facilitator, coach, manager, people developer or trainer can invent or reinvigorate an artificial learning experience and make it so much more than a game.

Steve Hutchinson and Helen Lawrence are also the creators of the experiential learning activity Counter Intelligence.

Book Contents:

Preface: Why read this book and How to use it

  • Part I: The Concept of Experiential Learning
  • Ch. 1 Optimizing artificial experiential learning.

 

  • Part II: The Skills of Facilitation
  • Ch. 2 Extracting the lesson: how to review, capture and amplify the learning.

 

  • Part III: The Developer's Toolbox: Specific Issues and Tactics
  • Ch. 3 Helping teams work
  • Ch. 4 Facilitating leadership development
  • Ch. 5 Building personal effectiveness
  • Ch. 6 Dealing with change
  • Ch. 7 Producing creative and critical thinkers
  • Ch. 8 Understanding organizational quality
  • Ch. 9 Getting people talking: building productive relationships
  • Ch. 10 Exploring diversity issues;
  • Ch. 11 Final Thoughts and Last Words

 

  • Bibliography

Package Weight: 0.2kg

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